This is particularly useful for the storage of very large amounts of items and will be helpful when you want to set up any kind of automining system such as the quarry from Buildcraft. The Cell Workbench allows you to configure your cells so that they only accept the item types that you have specified or reject specific items. Prevent cluttering: Configure your storage cells However, if you want to keep a clean inventory and avoid clutter, you might want to pre-configure your storage cells using the Cell Workbench. Sure, you can just craft and use a lot of storage cells to circumvent that problem. The important thing to keep in mind here is: If you store many different items within the same cell, a lot of the cell data capacity is used for “partitioning” and you have less space available for actual item storage. If you’re interested in the math behind that, check out the data capacity tables on this Applied Energistics website. Now each different item type that you store within a cell requires a small amount of data – think of it as “partitioning” space. The bigger cells are mostly used to store the kinds of items which players tend to collect in huge amounts: cobblestone, stone, dirt, gravel … you get the general idea. Each cell can only hold a maximum of 63 different kinds of items, so if you have lots of different kinds of flowers or woods in your storage, you will need a couple of cells to get all of those items into your network. The difference between these cells is the amount of data they can hold.
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